Eye Toy Groove (No Camera) - PlayStation 2 (Sony Playstation 2)

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Vendeur: rarewaves-united ✉️ (359.137) 98.4%, Lieu où se trouve: 60502, US, Lieu de livraison: WORLDWIDE, Numéro de l'objet: 404381840064 Eye Toy Groove (No Camera) - PlayStation 2 (Sony Playstation 2).

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Titre: Eye Toy Groove (No Camera) - PlayStation 2
Condition: Neuf
Éditeur: Sony Computer Entertainment
Genre: Video Games
Sous-genre: Legacy Systems, PlayStation Systems, PlayStation 2, Accessories
Date de sortie: 15/06/2006
Année de sortie: 2006
Description: PRODUCT DESCRIPTION Go ahead...Throw down your finest head spin/moonwalk combo or the chicken dance—no one will care! Dance like you've never danced before to 28 licensed songs and show your friends who has the skills! Create your own dance moves with the Dance Move Maker or work out with the Calorie Counter mode. Requires EyeToy camera (sold separately) to get your groove on. REVIEW What has two thumbs and loves EyeToy: Play? This chick! I still pop it in when non-gaming friends come by – everyone loves it, everyone knows how to play it, and you get to see yourself on TV. While Groove still has this base amusement factor and functionality, it feels just plain dull. There are two different comparisons to be made when talking about Groove – one to the Play minigame it expands on, and one to the other rhythm games it falls into line with. We'll start with its predecessor. I rarely play the hit-the-speaker game in Play because I just couldn't figure out how to dance while still sitting on my couch, and the generic techno tunes were limited and grating. The twenty-some odd songs in Groove should fix the track issue (and there are a couple of gems in there that I really dug, but I'm a Beatles person, so the Elvis remix wasn't one of them), but instead it feels like a short, predictable jaunt through disposable dance/pop tracks. As for not feeling the couch-bound groove, Groove does a few great things that take advantage of the camera control. Freestyle segments (which integrate new versions of the Playroom effects found in Play) and photo-ops are plopped into the middle of songs and let you just get down to your own beat for a few seconds. From a gameplay standpoint, the game adds wide, sweeping motions into the usual hit and hold commands found in other dance titles. Large stars will highlight a series of hitspots and players sweep their arms from one to the next, forcing a "spirit fingers", Broadway flapper kind of move. But, in comparison to other rhythm titles, Groove falls well south of average. Limited unlockables and even more restrictive graphics make me think, "I could play this for three hours a day, every day, for the next six months and this would look exactly the same." Throw a new background on there or something, man! Even new hitspots or icons would have helped. Also, multiplayer is a standard feature in games of this ilk, and Groove is no exception. Instead of having players side to side, dancing each other into oblivion, Groove puts them in front of each other. One dancer is blue and one is red. During the battle mode, players are supposed to hit the spots of their color – but it's just too manic and out of control to be much fun. This is truly a sad, sad day for me. I gave Play a nine, and did it with full comfort and confidence. Groove, on the other hand, is something that I would pop in only if Codemaster's American Idol game had irreparable scratches. This is not to say that American Idol is bad, only that Groove is less enjoyable than a licensed, knock-off title – and that's not good. Concept: Expand on the dancing/rhythm game found in EyeToy: Play Graphics: Well, it's you on the screen – a somewhat fuzzy you. The game interface is quirky, but doesn't change too terribly much Sound: The songs are either top-40 American pop or quintessentially European Playability: You hit the little markers with the beats of the songs. This isn't rocket science, people, but navigating the interface is still sort of a pain Entertainment: Fine at first, but the rewards aren't great enough to keep people groovin' for long Replay: Moderate Rated: 6 out of 10 Editor: Lisa Mason Issue: June 2004 2nd Opinion: How the mighty have fallen. No matter how much I tried to enjoy EyeToy: Groove, I couldn't escape the fact that it is just an expansion of EyeToy: Play's Beat Freak game, with a few new features and licensed tracks. It aims to be a rhythm game along the lines of DDR, but in doing so it loses all of the variety and replayability that made its predecessor so engaging. If you got sick of Beat Freak, you could always go smack some ninjas around in Kung Foo. If you get sick of Groove (which is highly likely, since there isn't much to spice it up), you've got nowhere else to go. Play made it fun to flail around and make a fool of yourself, but Groove just makes it depressing, and I know plenty of cheaper ways to regret vigorously shaking my butt, thank you very much. Rated: 6 out of 10 Editor: Joe Juba Subscribe to Game Informer -- Game Informer Review
Classification: E-Everyone
MPN: 711719734529
Plateforme: Sony Playstation 2

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  • Condition: Neuf
  • Nom du jeu vidéo: Eye Toy Groove (No Camera) - PlayStation 2
  • Title: Eye Toy Groove (No Camera) - PlayStation 2
  • Éditeur: Sony Computer Entertainment
  • Genre: Video Games
  • Sous-genre: Accessories
  • Date de sortie: 15/06/2006
  • Année de sortie: 2006
  • Classification: E-Everyone
  • MPN: 711719734529
  • Plateforme: Sony Playstation 2
  • EAN: 0711719734529

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